![]() ![]() That means that your rivals can have very different threat profiles that you need to take into account as you build your ships. Once you've researched one technology from a trio, the other two are closed off to you, except through trade or conquest. That's because StarDrive 2 cleverly offers you mutually exclusive research opportunities in groups of three. It's not just a case of slapping the latest and greatest technology onto the old templates (though you can easily exchange outmoded equipment if you need to). It's an enjoyable exercise in trade-offs and forecasting when I'm sitting there in the ship designer, I'm thinking about how the carrier I'm building is going to support the battleship I just designed, and how their protection from long-range missiles will rely on an electronic warfare cruiser I'm planning to design next. There are a lot of different things to take into account when designing your fleet: the power draw of your weapons and engines, the weight of your armor and equipment, the output of your engines, and the overall maneuverability of your ships. ![]() At its very best, StarDrive is a space admiralty simulator. But these pieces don't all fit together equally well, and tend to get in one another’s way. StarDrive 2 lifts a page from Total War's book by having tactical space and ground battles that occur separately from the turn-based 4X layer, on which you do the usual mix of exploration, colonization, planetary development, and diplomatic negotiation. ![]()
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